Here are a few team manoeuvres that have come up from recent musing and convention antics
Two adventurers who have spent at least a month practicing can on both performing a defensive movement short action as their first action (dodge/sidestep/duck) swop their opponents once a combat per pair of opponents. Therefore wrong footing opponents who would have prepared their defensive moves on the original opponents.
Le Fastball espical
A character with minimum strength of 15 can hurl a non-tall, non-stocky character. 10m on a successful strength roll. This takes a months practice.
The hurled character must make an acrobatics roll or take 3pts damage to a random location (6 on a 20)
The hurled character attacks with surprise with a lunge or slash as an automatic major wound if they hit and there is no parry – the defender only gets a reaction parry or defensive movement bonus.
Le Jean Woo
A fencing character on ducking can enable a character with ready firearms to shoot over their back with a +3 to hit (due to the surprise element.) Again this is due to a months practice between the two characters concerned.