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Lunchtime Lairs 18d: an aside Agent of I.G.O.R.

A gargoyle clock sounds and the Master goes to elevenses leaving the unlucky Waterwind & Satanna in the care of Igor. Unexpectedly Igor offers to free them he’s some form of undercover agent and needs they’re help to get control of the rampaging chimera they freed.

The adventurers agree, passing Cerebus who Igor is able to tickle and nuzzle like an enormous pet. They pass up into the master private suite avoiding dart traps Igor spots. Entering the central lounge the notice something unusual on the ceiling and are attacked by a giant chameleon – another of Master’s pets. One of them picks up a candlestick to throw but it is sentient and shouts an alarm waking the beast and triggering a stone door that slams shit behind them.

As it lashes out wrapping it’s tongue round Waterwind. Satanna dives under a table carrying on his back as cover as Igor with a twang of Monty Norman guitar pulls a pistol crossbow and shoots at the beast.

The hapless is reduced to zero hot points by the chomping metal dentures of the karma chameleon and falls to earth. The lizard misses Satanna and tongue lashes the table dropping it on the prone wizard.

Deciding the beast is too tough Igor dashes for Waterwind dragging him to the next upward stairwell while Satanna heaves the table and uses it to block that stairwell so the lizard can’t attack them.

Igor navigates traps and they wake Waterwind who is hideously scarred by his face being munched. The next room is Masters study.

The team scour the arcane tombs of the Master. Waterwind and Igor find that a sentient sacrifice is needed to control the orb that will bring the Chimera under control. They decide to execute Satanna, who unfortunately hears their scheming and attacks.

Waterwind casts sleep knocking out both compatriots, he explores the next room up bypassing razors on the ladder and finds the orb and a chest. He ties the sleeping Satanna , wakes him and explains he planned to betray Igor.

Friends again the cleric and wizard find a sentient bookmark amongst the Master’s stuff. They try and sacrifice that but it doesn’t work. They then open the case finding a adult halfling – which they gag and kill which gives Waterwind control of the beast.

While our heroes(?) do this, the untied Igor has awoken and observed this from the ladder. As Waterwind brings the Chimera to battle master who tan out on to his balcony to protect his home. In a epic fight that Master narrowly wins depleting his magical powers he sneaks up and holds them up a crossbow pistol point.

He orders Waterwind when he recovers from feinting after the magical battle to use his light spell to send a signal of dashes and dots. Then a four griffon mounted squad swop attacking and killing (?) master and rescuing the party. To their surprise the riders are sophisticated Orcs in leather armour, flying helmets & goggles using complex bows.

For Igor was an Intelligencer of the Goblin Office of Recognisance (I.G.O.R) espionage agents of the Union of the Great Goblin Empire (UGGE) beyond the desert. Waterwind and Satanna are being flown off for interrogation while Igor looks forward to surgical reconstruction to looking like a Goblin again ….

Lunchtime Lairs is a Wednesday lunchtime Jane in Liverpool city centre at the premises of the excellent Justplay games 12-2 every week – come and join us. We are currently playing Blackhack. This scenario was run by Me as a filler as Dave could continue our adventures in celebration. Neil joining us after his hiatus played Igor

One comment on “Lunchtime Lairs 18d: an aside Agent of I.G.O.R.

  1. […] the Arcane and the unlucky Waterwind are working in UGGE salt mines having been taken prisoner (what happened to Satanna ? Maybe he was […]

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