Lunchtime Lairs

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Lunchtime Lairs: MSH FASERIP Liverpool Legion Of Legends 2# Battle of Victoria

The Williamson phone sounds a blue figure is trying to destroy the Queen Elizabeth courts and must be stopped. (Boss Banana is out of town) Danger Dan tries to glide jut gets stuck on the top of the strand shopping centre. The noise of the Triadcopter rescuing him fro its roof provides plenty of ammunition […]

Lunchtime Lairs: suggested battlecries for the Legion Of Liverpool Legends

I asked on twitter and Facebook The avengers say ‘avengers assemble the teen titans ‘teen titans go!’ – what should the league of Liverpool legends battle cry be ? I got the following suggestions* – which one while make print (play ?) Wes dead boss like Legends, gives it toes Legends pile in ! Come […]

Lunchtime Lairs: MSH FASERIP Villain Profile: Dimbyd Duck

International duck of mystery Fighting: remarkable (30) Agility: Good (10) Strength: Good (10) Endurance: remarkable (30) Reason: excellent (20) Intuition: excellent (20) Psyche: excellent (20) Health: 80 Karma: 60 Popularity: 5 (50 in Wales) Powers: Flight (good) Swimming (good) Water resistance (excellent) Talents Burglary, alarm systems, Contacts Criminal, Welsh nationalist First Appearance Fly Half & […]

Lunchtime Lairs: MSH FASERIP Villain Profile: Doc Orlanth

Fighting: Monstrous (75) Agility : Remarkable (30) Strength: Amazing (50) Endurance: unearthly (100) Reason: excellent (20) Intuition: excellent (20) Psyche: incredible (40) Health: 255 Karma: 80 Popularity: 0 (normal) 50 (runequest fans) Powers Weather Control (Amazing) Matter manipulation (air) (amazing) Energy manipulation (electricity) (amazing) Flight (amazing) Lighting sword (amazing electrical edged damaged) Immortality (amazing) Talents: […]

Lunchtime Lairs: MSH FASERIP Liverpool Legion Of Legends 1# A Day at the Races

After a few sessions in the triad danger room (to get used to the rules) which sent Danger Dan to his shelf of self-help books, the heroes got a call on the triad phone. Boreas and Boss Banana stop using their powers to make snow cones and Danger-Dan puts down ‘ I’m ok, Your ok’ […]

Lunchtime Lairs: MSH FASERIP Behold the Liverpool Legion Of Legends !

Fighting crime out of the Triad building Bootle come a new Regional British superteam: Boreas (Immortal mutant) I have been a king, a beggar, a soldier, a slave. I have been worshipped, feared, derided, dismissed, and cursed. I have seen empires rise and fall, the glaciers come and recede, veldt become desert. I am the […]

Lunchtime Lairs 20a:Election victory

The money for everyone party was stumped when they’re opponents in the law & order and open town parties merge to form the ‘ home town party.’ However the cynical move seems the backfire with the electorate. Quick to move Seneca, Moloch and Farqhaur send over consolation gifts of moonshine. Unfortunately with a timer and […]

Lunchtime Lairs 19d: Escape from I.G.O.R

Arjad the Arcane and the unlucky Waterwind are working in UGGE salt mines having been taken prisoner (what happened to Satanna ? Maybe he was working in another working party.) They’ve spotted a blue domes castle has been built by the orcs on a nearby volcano. One night they are minding their sores & bruises […]

Lunchtime Lairs 18d: an aside Agent of I.G.O.R.

A gargoyle clock sounds and the Master goes to elevenses leaving the unlucky Waterwind & Satanna in the care of Igor. Unexpectedly Igor offers to free them he’s some form of undercover agent and needs they’re help to get control of the rampaging chimera they freed. The adventurers agree, passing Cerebus who Igor is able […]

Lunchtime Lairs 17d: an aside accountant anarchist assassins

Lunchtime Lairs is a Wednesday lunchtime Jane in Liverpool city centre at the premises of the excellent Justplay games 12-2 every week – come and join us. We are currently playing Blackhack. This scenario was run by Me as a filler as Dave could continue our adventures in celebration. Waterwind the tax collector mage and […]