The crew are shipping presents donated by the SANTA Cotporation to a children’s orphanage but Thelonius is contacted by a mildly psychic taking Mongoose with large hand like paws calling himself Gef.
The cheeky ferret is an Evolved Life Form (or ELF) who are held as slaves by the SANTA corporation. He offers the crew money & psychic training if they assist a revolt. He babbles a form of revolutionary Marxism with a all the attending process, procedure and ideological purity.
However it’s Christmas so they decide to help him. After delivering the presents to the orphanage.
Landing at a friendly world the crew score weapons and to find things sell Gef to touring vapid orange controversial dodgy haired United American presidential candidate Brian Fart. Gef escapes from the Fartitator and they head back to the SANTA corp
Approaching under cover of wanting further work they are offered a job escorting biological warfare assets – ELFs! Gef lied to them.
Geff gets paranoid – hides in the bowels of the ship disabelling sensors. Thelonius confronts him in the engine room and after a stand off there is fire fight – resolved by Al the alien (effectively a raptor type dinosaur) following his instincts and biting the head off Geff.
(For future adventures Gef may or may not have comrades called Buck or Brown Jenkin…)
(Original inspiration for Gef came Here
& Marxist revolting elves Here
Check out hypnogoria it’s ace)
Debating how to infiltrate the Princip City Spaceport recover their ship the Scattergun Approach and escape the planet and it’s Blackhand masters (and the nefarious psionic grise behind them Fernando Mulch) the crew mates decide to craw up the sewer that runs beneath the southern Air Defence Tower and into the Terminal and take control of the air traffic control enabling them to escape.
George and Al stay with the ship. Theolonius sneaks into the narrow sewer but the rogue pilot Beiang Xiang is spotted by a VTOL technician and decides to create a diversion by legging it to the Ministry of Exchange vessel. Doing his best Forrest Gump impression he manages to find shelter in landing gear housing of the Christo-Communard vessel before the technician can get the MG crew on the terminal building to spot him.
Thelonius struggles up the sewer narrowing missing being deposited upon by a toilet under in the AD bunker. He blocks the urinal, flooding the downstairs loos. This gives him privacy, so he manages to chip his way out the sewer, into the Terminal Building toilets. Sneaking out he manages to surprise two guards who due to their heavy smoking to not smell him and knock them out with a fire extinguisher.
Beiang to being searched for my the Princip APC and it’s squad – he runs them a merry dance – eventually getting to the Tendulkar and breaking in to exchange fire with the APC from the Tendulkar chin turret. He then escapes the Maphilindo ship leaving the guards boarding it while he bides his time.
Thelonious changes into an unconscious guard uniform and manages to take the temporary ATC over which has been moved into the Temrinal building for safety and control. Securing the Air Traffic Controllers who surrender without a fight he goes on the roof takes the MG gunners prisoner and shoots up other MG positions around the port before going down and trashing the ATC.
At this point George and Al from the boat start to shoot up the APC and guards who were racing back to the terminal to deal with Thelonious. In the confusion Beiang gets on board the Scattergun Approach powering up the engines. The rest of the crew join him and the Niptish ship the HMIT Tracy Ermin starts to drop orbital impact weapons on Princip positions in the spacesport.
Their offer of intelligence to the Niptish is dismissed and they find a Princip Starfighter ont heir take but thanks to Thelonious boosting the systems and Beiangs piloting lose it in an asteroid field. AFter some discussion and with a heavy heart they abandon the system and potentially the ship’s Captain Artemis Brown to the chaos as the Niptish proceed to rescue their sailors from the interment camp and in so doing leave Princip open to it’s neighbour’s revenge.
I really want to run a Pendragon PBEM… or do I ? Here are my thoughts I welcome yours on Facebook, twitter or comments
I think the end of year, battles & set piece events lend themselves to play by email play. Responding to Aggravaine accusing Lancelot is a nice clear issue – likewise the battle/estate sub systems seem to work well.
Where I fear things would fall down is quests and adventures – the more conventional side missions a knight undertakes. But I think there is a third way.
Everyone involved rolls up a knight for the initial era. Yearly events happen on a set timescale (say monthly) adjudicated by the PBEM GM(s) however between times anyone can run an adventure for any PCs other than there own via Skype, text or face to face play. Adventures are reported in to the PBEM forum but mutual enjoyed and to develop the story. There would have to be usual round robin rule that you can’t directly contradict something said in an earlier chapter.
Setting & Era
A quick survey on twitter brought out people would like to start with uther and have characters from all over the country. For me there is a fundamental contradiction there.
Uther (and the subsequent anarchy) is post Roman apocalypse – might makes right. As a result people stay close to their neighbours and blood relatives and would not adventure with Knights from enemy or potential enemy kingdoms. There is no glue of chivalry to keep things civilised.
There I would rather nights started together in either Cheshire or the established lands detailed in the books Logres/Salisbury/Lyndsey. Cheshire lends itself to a variety of Knights Cymric from the countryside, Roman citizens in chester and as a major port a frank, occitian, Saracen, Irishman or anyone else (Jew or instance) could be there even in the bad old days. The established lands would make life easier however.
Depending on numbers we could cut players and have a party in Cheshire and one in Logres leading to fun when the boy king is crowned and they eventually after the wars are united under Arthur. However it may be an unwarranted level of complexity.
Furthermore starting with Uther means it takes a long time to reach the properly Arthurian period & chivalry. I think I’d prefer to start with the Pre-Boy King period and get into chivalry a bit sooner.
Id really like to hear what you think on both the mixing PBEM & f2f and the era/geography issue.
Following a discussion on the latest dissecting worlds were We talk Gary Gygax v Greg Stafford with @theGROGNARDfile Dissecting Worlds Series 11, Ep 4: Gygax vs Stafford http://geeksyndicate.co.uk/podcasts/dissecting-worlds-series-11-ep-4/
I’ve come to the conclusion I want to run the Great Pendragon Campaign as a Play By EMail game (PBEM.). There’s a lot of thinking to do …
While Captain Artimis Brown tries to find a pilot Ruth having had to take a leave of absence for the family reasons the ‘lads’ – George, Thelonious & Alien Al go out on the town in the serbo Croat social democratic republic of Princip.
However a few drinks into their revels and calamity occurs – government soldiers turn up and gather foreign spacers into vans.
They are transported to a primative interment camp. Kept in the dark & separated from other ship crews though Al gets to speak to some Aratsu and gather some clue of local politics. Between this and canabalisng equipment to make a radio (the local stations constantly playing patriotic music and the neighbouring colonies concerned that the coup is a move by the Black Hand Party.)
The Arny are replaced by amateur ‘black hand’ Milita and the revelation that the Black Hand is being advised by non other than psychic miscreant Fernando Mulch former leader of the Arkivists Cult. Reasoning he won’t be happy to see the crew who destroyed his cult the Scattergunners decide to make their escape. Despite George being stuck on the wire Thelonius destructs guards with the age old gambit of a thrown stone & they flee into the dark.
They trek through fields hiding from overflying Princip star fighters. They encounter a farmstead where Al manages to negotiate for food and directions from a suspicious family of two husbands and their children. Continuing their fleeing towards Princep City they spot an Army mecha up ahead and Milita ‘technicals’ (machine gun laden trucks) hot on their trail. George’s hacking skills he able they to temporarily control the mecha to open fire on the militia leading to a friendly fire incident in which they make their escape.
Getting the the edge of the city they steal a pick up truck (after some fumbled attempts to get into it but Theolonius hot wires it one handed.) Driving into town blagging their way past a checkpoint with IDs left in the glove compartment and the intervention of a helpful mosquito. George uses his streetwise skills to find a suitable dive and talks business with a local gangster. For a gratuity they are given an address and their they meet fellow offworlder Beiang Xianang a swaggering bravo of a space pilot unburdened by conspicious modesty. He advises them on this small world the spaceport and air defence net are one and the same. Noticing a local patrol boat nearby they with sole uninterested guard (the remainder of the crew over the river) they determine to steal it access the spaceport via the canal that is used to supply it.
Al assaults the guard with his taser arm despite his cowardice and the rest of the crew steal the boat. In addition to the boat’s machine gun they find a primitive grenade launcher and a few rounds.
Theolonius manages to mock up some black hand Milita uniforms via odds and sods left aboard the boat and they are able to get past the space sport check point. Noticing the defenders of the port they consider their next move. There is one Starfighter and two VTOL untis being serviced.
AD is hardened locations with point defence cannon and SAM (Surface to Air) battery. MG are machine gun posts (2-3 soldiers with a general purpose machine gun.) APC is an armoured personal carrier something primitive like a BTR-60 a metal wheeled battle bus with a machine gun in a turret. MASH is a medical tent and Fighterstore a hanger of supplies and parts. The Canal is bridged by a moveable drawbridge
MagnumCast episode 28: The Colonel finally gets his stupid parrot: