Having discovered the extent of slavery at the Minotaur Fazenda the DUKE agents – Doc Silver, Vikram, Ajax and Dario Russo are joined by Jaspar the sniper.
The Fazenda
There plan is simple – as Ajax is known to at least one jagunço of the Fazenda ), the glamerous San Paulo Uzi) he and Dario will infiltrate in scuba gear via the rivers.
San Paulo Uzi
Jaspar will be up a tree with his trusty sniping rifle and Doc Silver and Vikram using the stolenn invites will infilrate the auction.
Jaspar, art loving assassin
Doc Silver Vikram
Jaspar deploys to the trees and notices sone rag tag insurgents in ragged clothes with old springfield and mauser riles. Approaching them he is introduced to ‘El Commandte’ they are a local cell of Communist Party of Brazil’s guerrilla war in Araguaia. They assume Jaspar is military aid from Albania which he does nothing to diavow them of and they team up.
Meanwhile the frogmen – Dario and Ajax are gingerly checking the water for Pirhana when thry were movemebt they detect a main a light suit.
Devlin
Attenpting to communicate in faltering Portuguese they discover he is a American gangster who was sent to recover money lent to Cesar the owner of Fazenda ranch and his team have been killed – they also make an alliance. Devlin just wants to kill Cesar.
Meanwhile Doc and Vikram enter the auction first joining the reception Churrasco delighting in the fresh barberque. However they are soon spotted by Cjamango who lost to them at cards in the hotel.
Cjamango
He calls over the hostess, Paispase Romani, wife of Cesar. She quivkly establishes Dario & Vikram are not delegates from Lakefront City and they are surrounded by jagunços searched and taken to a cellar under the villas conservatory.
Meanwhile the auction ‘livestock’ – women for the gangsters to bid on have been brought to the cattle pens.
Senhora Romani
At these events Ajax and Dario slip into the water. Jaspar starts to shot vacquero guards in the Fazenda watertowers nearest him on the west of the map and the Maoists cut the compound wire.
Red is Jasoar and communists cutting wire bkue is directuin of the swimmers (Ajax & Dario)
The Communists grab fallen rifles and hand them to the slave workers they are freeing from the pens. Devlin runs down the and helps Jaspar cover the Communists, blazing with his SMG,
AjaxDario Rossi
Ajax and Dario skim the bottom of the shallow river to avoid detection but Dario gets stuck on thr soar of the bridge. Ajax tries to help firing his spear gun but fails to cut a cord and Dario gers out his wet suit ahd heads North towards the generators. Ajax searches the Catalina for weapons the lays charges at its fuel dump.
At the Villa Doc attempts to resist going in to thr basement and is shot in the leg his trouble. In the basement thry notice strange symbols on the ways and snake charming music playing.
strange symbols
From an old well in the basement rises a giant anaconda
Sssssssss
Waistinh no time our heros smash down the door of the basement and grapple with the jagunço on guard. As he turns to shoot them the snake appears behind him and swallows him. They stagger into the light.
Explosions burst as Dario and Ajax explode their respective fuel dumps.
boom!
Dario races to the construction equipment hot-wiring a bulldover and crushing the guests parked cars.
Ajax gets into a gunfight with a gaucho making his way to the Cattle pens. The majority of slave workers are runnibg off into the jungle but half a dozen have picked up rifkes to alongside the communists , Jaspar and Devlin. The giant ananconda is free to roam and may still be hungry. Vikram and the wounded Doc have left the villa but need to consider their next move.
Communists, Jasoar & Delvin from west. Doc & Vikram exiting villa. Ajax in South East and Darionon bulldozer in the North East
Mega City Blues – Judge Cavel Prog 3 Picking up at the victims apartment our Judges review the mental mood board. All these people are from the gravestones. Strings showing connections , we recognise some of the faces. Looks like they were doing some favours for smith. .
Robert Lang blocks a strange place, a hogh end block but people keeping themselves to themselves not to concerned with our presence.
Leaving the apartment Judge Stewart looks into recent goings on the Sector. M.A.C reveals that there was some interest in the development of the gravestones. Not exactly surprising as the blocks themselves are in real need it. What was strange though was the opposition of development from Robert Lang Block.
Gonzales gets the water tested in seems there are increased levels of testosterone , all within code but high nonetheless. Our judges split up. Wantannabe notices fear in the citizens here. Our reassurance goes well, The law is here to help.
Metal Brother
Gonzales AND Stewart to the Archways, warnings painted on the dark ruined blocks the road runs into the ground, signs saying NO TRESSPASSIN. Bike cannon fire takes care of thst nonsense. The road is clear. Our judges enter looks to be a factory of some sorts robot works about. Stewart gives a cheerful “Howdy Metal Brother” “We wanted to take a look at those vans here” Weird Fairground music plays throught the factory .
Vans are opened small boxes of paper…its pastry… SUGAR. A bright red and yellow van roars to life and its out of there. Our Judges give chase.
Cavel at Robert Lang block walks around the lobby. OIt’s uneasy herequiet too quiet like walkin on glass . Sebastian one of the Lounge boys has just touched his bike. “That’s interfearing with Law enforcement veicle mister. “Stay here” (Delivered in a batnan type growl”. Call the wagons in to take them in. Nobody messes with Cavel’s bike.
THE CHASE Van caught our judges Itemise the stock in the factory Full list of customers, along with delivery notes . solid evidence of the cakes being shipped to Robert Lang Block.
Judge Stewart smells a rat
Our judges leave to meet the Architect of Robert Laing. Stewaet & Carson don’t get flim-flammed by his pretentions. He is condescendingly co-operative but gives very little. At one point Stewaet having to state ‘WE ARE THE LAW.’ Judge Stewart for one is convinced he’s at the heart of the mystery together with the enegmatic Caretaker in the Tombstones.
Ajax, Doc Silver, Dario & Vikram land the DHC-6 Otter they have procured for the next stage of theor investigations at the frontier nut & rubber town of Rio Branco close to Brazil’s border with Bolivia. They land on the Acre River in thr abscence of an airport.
A rough frontier town carved out of the forest they pay an urchin to find the best hotel in town. Not up to usual DUKE standards they befriend a smart gentlement in the bar ‘Cjamango’ (Gambler.)
Cjamango
They make small talk and eventuall Dario and Vikram play cards with him. Vikram in particular winning a tidy sum. In course of conversation it turns out Cjamango is a Jagunço, a Northern Brazil term for a hired gun/heavy/minder for Miquel ‘Cesear’ Romani who operates both the Minotaur Stockyard in town and Minotaur Fazenda some miles outside town.
The properties are so called as Miquel’s wife is Pasiphaë Romani and shares her name with the Minotaurs mother.
Doc & Ajax visit the stockade – its basically a glorifed corral in town with limited capacity to store any of the ‘unique’ biological cargos that have been shipped out of here. They guess the Fazenda is the real base of operations. They note the stockade is manned by both Vaquero (Northern) & Gaucho (Southern) style cowboys.
GauchoVaquero
That evening Vikram stays in the hotel bar, Darrio takes the Otter on a reconissance flight and Doc & Ajax hit the local samba bar.
Samba, Samba, Samba
While Doc nurses a drunk Ajax swivels his hips ably in knitwear securing a night of mutual pleasure with an athletic blonde. In the morning she must away to her enployer and he is perturbed to learn her name is San Paulo Uzi and shes carries two of the guns.
Double Trouble
Dario’s noctural flight over the Fazenda identifes – a hobby ranch and wretched humanity kept in pens.
The Compound
Vikram spots new arrivals in the hotel gangsters from San Paulo, Rio, Miami (two short tony’s boys) and elsewhere. They are boisterous talking of going to the ranch for an ‘auction’ of ‘prime cuts.’
The following morning the team conclude that clearly the ranch on top of whatever function it has smiggking Red Shadow medical experiments is also party to slavery and people smuggling.
It shall mot stand.
They noble a driver and Dario takes some of the delegates to sn isolated spot in the jungke where the reat of crew ambush them. They are the buyers from the ‘Shaunnessy Mob’ that runs Lakefront City.
One of the 1920s founders of the Shaunessy Mob
A plan is developed Doc & Ajax will enter the camp as frogmen through the river while Dario & Vikram will use the lakefront city mobsters letters of introduction to attend as guests. The plan is destroy the radio, free prisoners and wreck havoc.
We are playing a Judge Dredd game set in Sector 21, tarnished jewel of the Black Atlantic coast using Nights Black Agents (big thanks for Orlanthi Rex for sharing his hacks
The First part of the wrote up is fron Steohen who plays Judge Gonzakez
Also… it appears that Judge Gonzalez has a voice – and that voice is horribly horribly jaded… Possibly borderline Rorscharch-ish.
I was dealing with a Skedway smash – the elderly owner of an autohome had run a robotaxi into a wall – when the call came in. Murder at the Gravestones, all units, Code 187.
Cuffing the Eldster perp to a holding post, I mounted up. I swear these calls are getting more & more frequent. Is it something in the water? Something else we need to crack down on? Or just another step towards inevitable chaos?
The Gravestones loomed into view, road slick and traffic light near the Black Atlantic, the towers poking through the morning mist, looking like ancient Reysks back from… beforetimes, I guess.
Lots of action in the mid-point, with the Robert Lang Bloc looming over us with sheer vertical lines. Judge Cardinal had a lid on the activity, holding the crowd back, getting the rookies out to do some outreach, whilst the experienced hands did the real work. So many people milling around. So many possible perps.
Vic lying on the ground. Propped up. Blow to the head. Surrounded by makeshift shrine. Credits in purse. Medjudges confirm she’s been there for 36 hours. 36 hours, with that money? Something stinks.
Got a name from Cardinal, Elanor Wartelbury. Unemployed. But she the names on the Shrine are wrong. Sara, Kathy, Liz. Nothing illegal with using an alias. And yet.
Quiz the crowd. Are they witnesses, bystanders or just drones?
Mostly drones.
Odd mix though. Robots, Xenos and Humans – juves and ‘dults. All there. All mixing with no sign of violence. Sheep going to sheep, I guess. Curious vacant sheep, wondering what the new entertainment is. Some asking for help, some asking what happened. Some… watching.
So… Not all sheep then. A group of them, all dressed similarly – old cut suits, striking colours, are watching. Gang behaviour.
I smile, big friendly, like the training manuals say. I hate myself for how fake I am, for playing their game. I’d arrest them all for squatting & interrogate them in the cubes, but frankly I just have better things to do than spend a month finding out what they didn’t see.
One of the suits – I take a note to see if they are a gang that we have files on, not that I’ve heard of them – smiles at me. His reaction is… off. He has no fear of me. No fear of the law.
Interesting.
I work the crowd, ask the questions in the training manuals. Take the helmet off to relate to them. To show our shared humanity. Or mutual rapport. Or something.
They’re a case study in generic politeness.
Judge Watanabe tries a different approach. Must have read the manuals better than me then. A nice trick, offering to give a receipt for anyone if they want their shrine donations to returned, or else they unfortunately will destroyed.
A large industrial droid walks out. A fab unit. Asks if their gift can accompany the Vic to the morgue. Judge Carson finds the item in question – its neatly machine fabricated. Huh. Makes sense.
The droids continue to surprise – I can’t help but think they’re malfunctioning on some level because another one joins it & describes the fab unit as “Mom”. Gonna have to have a word with the tech guys. Could this become a problem?
Describes the Vic as an angel as they walk away through the crowd.
Call after them on a hunch. What did she do?
They stop & turn. “Just helped”. One of them shows their painted ‘nails’ – forklift spikes painted pale pink. Just helped, huh?
I need to find out more about the Vic. Whatever she did helping gave her a lot of credits and a really bad headache.
Screenshot
Looking through the shrine as the crowd start to disperse, find some names & addresses. “We’ll miss you so much” Sara Keloy Smith Apt 17.
Cardinal calls us over. Don’t want the Gravestones to become a problem, so we need to close this down. Makes sense – we have plenty of that, especially that dokkin paper thief still at large. A quick talk among the squad. Carson & I are going to talk with Ms Smith. Cavel & Watanabe are going to investigate the Vics hab – whilst Stewart is going to see if they can pick up leads.
We head deeper into the Gravestones, to speak with Smith – see that the buildings are passably well cared for – but there’s a lot of not-up-to-code wiring that leaps at me. Sure, they’re all squatters, but Justice Dept rules are “Don’t put out a fire that isn’t burning”.
Still give a ‘Dult a caution though when I enter Smiths bloc for coming dangerously close to violating public decency laws: sure, the Radical Naturalist Movement is a legally registered organization, but as long as they stay inside & not in public they’re within their rights. But I don’t have to like it.
Smith is cooperative, but I have to lean on her – a job made all the easier because there’s a distinct smell of sugar from the kitchen. Once pushed – one part smiles one part threats – she’s only too happy to help. Decide to let her off with a caution, but she’s extremely well-informed. Half an hour of smiles and small talk and I’ve got enough information to start an entire file on the Gravestones, especially the sugar ring that she’s dealing with – and a mysterious figure called the Caretaker. That is definitely going in the file.
Turns out that Elanor is Smiths personal shopper – someone who is known to get you things. Smiths shopping list isn’t particularly revealing, but… there is no Ultramarket here & there are some things here that are… greyzone.
Which means that Elanor is a Scrounger. Which explains the money. But does it explain the headache? If so, why was the money not taken?
———————————————————————
Second part of the write up is from me as Judge Stewart.
“ Well there, howdy there fella – how d’ya think the Crazy Horses are going to do againist the Kingsport Gamble-ends in the hone game?”
“ oh I hear ya, yeah that Gershwin’s got a throwin arm on him are wide interceptors are going to have to be tight – but err that’s aeroball for ya. “
“ anyways I’ve been asked to report on this ‘Gravestones’ case – a lot of things that don’t add up. Aw but what do i know I’m only a old strewt judge. After the info at the scene i decided to do some mosseying around the blocs a synthi-sythni caf here, a word or two there abd i got takking to these two amateur detectives ‘detectorists’ they’d gathered a lot of intel and I got ones of our Tech Judges Hornby to run anskysis on everything they’d gathered… now Sectir Chief if you could just sign this Letter of Commedation those citizens will leave pleased as punch….”
———————————————————————
GM Notes (current GM Matt Farr)
Well i hope you all enjoyed your intro to Mega City 1 Sector 21.
a couple of quick notices.
First, i’d draw your attention to the “Network” skill. This allows you assign these points to specific contacts/assets you specify, and then spend for benefits. crucially these do not recharge – if you have 3 points in a Nark, once you’ve spent those points they’re gone unless you assign more. However these can buy you informants etc and its more fully explained in the rulebook. But its useful for turning (eg) encounters into future assets.
as discussed, skills have a “rating” and “pool”. the latter is what is available to spend but the former is what counts for questions like “do you have the skill” etc.
other notes/clue clarifications
• the victim – Elenor Wortleby – is known by different names across the Gravestones but appears to be relatively well known and liked. She did favours for people but you have reason to suspect this was not entirely altruistic; notably a search of her apartment turned up a map of the Gravestones covered in tracking notes. Judge Gonzales would also note that the example of a “freind” he found was essentially the building gossip hub, the sort of person it would be useful to befreind if you were feeling cynical
• The Gravestones generally feels pretty peaceful; notably so given the wide range of sub-comminities here. However, there is definitely some criminal activity; low-level sugar and caffine use is obvious and you suspect a local supply; several conversations lead you to suspect there is a darker area further in. You’ve also heard (favorable) mention of a figure called The Caretaker who seems to fit in a mayoral/fixer (?) sort of role
• Robert Laing Block overlooks the Gravestones and is a relatively newly build, upper-middle-class demographic block in a distinct (linear neo-classical) style. It was funded through public subscription and designed by “The Architect” who still lives there. Inside its stark, white and clean, with murals depicting gladiatorial combat or hunting scenes that seem to be on every floor.
• Robert Laing also seems to have its own gang – the smartly dressed “Lounge Boys” who don’t seem to have enough run ins with the law to be on the local gang register. you saw a few groups in the Gravestones and around RL Block itself.
any questions/clarifications please shout out below.
I am sharing this thoughtful post from my friend Matthew Farr as our monday group approach running a Mega City One Judge Campaign.
As we build up to starting a Mega City One Judge Campaign one of the things I’ve been turning over my mind is what sort of character I want to play – and what sort of character I want to play alongside. And this is the sort of thing I think about in games, because ultimately I believe these games are about character, and character is where story happens, and good characters – not good stat blocks – is the foundation of much of what makes this hobby so unique and interesting.
But I’ve always leaned heavily in trying to build parties of misfits and losers. Its my “go-to” set up; from inter-dimensional refugees turned secret agents, to crime-solving evacuees in a strange town, to talented outcasts signing up fight facism in the Pacific, I like the idea of oddballs and weirdos brought together in common purpose. I mean, that’s most gaming groups at heart anyway, right?
But this is different, this is Mega City One Judges. They’re not misfits and weirdos. They’re not outsiders. They are – to steal a phrase – The Law. They’re not even regular cops, they’re super-cops, trained and indoctrinated from a young age and held to rigorous standards. They don’t have pets, or friends, or hobbies, or….well, lets come back to that and talk about Space Marines.
Space Marines are the poster boys for Games Workshop’s popular line of d6-powered War Dollies and like a lot of people I’ve painted my fair share of them. Warhammer 40k is an expansive and often evocative universe full of horror and unpleasantness and you can interact with it in pretty much any way you fancy – Books, Games, Painting, there is even a streaming series on the way. Hell there are even whole communities dedicated to performatively hating it if that’s what floats your boat. And at the heart of all this is the Space Marine.
And good god are Space Marines dull.
I cannot imagine playing an RPG where you get to play a Space Marine. They’re a big slap of genetically engineered, ceramite armour clad murder machine with the personality of a ceiling tile. They don’t talk, they intone. They’re incurious by design. Even the “interesting” chapters are things like “dull but yellow”, “dull but vampires” or “dull but in robes”. There just isn’t a lot you can do with them as characters not least because part of the relentless dullness of them is part of what makes them work as a concept. A Space Marine doesn’t have a favorite ice cream, or go home and walk the dog, or write to his mum. Emperor Forbid they have doubts, or fears. They just are. Thats the point (and the horror) of them.
And this makes them terrible long-form protagonists. With apologies to Black Library, I’ve always struggled with their books around the Horus Heresy or the Beast War because they’re so Marine centric. I care about the normal characters caught in this shit-storm of a universe because they feel human in a way Marines simply do not. I’m sure there are exceptions, I cannot be bothered to wade through all that Marine-ness to go find them and “Dull but Fallen To Chaos” doesn’t count. (For the Record I really enjoyed the Eisenhorn/Ravenor series because it engages a fucked-up universe through fucked-up Human Beings, as it should be)
So this brings me back to Judges, those Paragons of Mega City one (and lets be honest, there is more than a little 2000AD in Warhammers DNA). They have a lot of the same problems. They’re big armour-clad oppressors that are indoctrinated into righteousness and live monastic lives in the service of The Law. There doesn’t seem to be a lot of tolerance for infractions. And of course, you’re the Bad Guys. Sort of, mostly. So this is a challenge for me; not the sort of characters I usually want to play, not the sort of characters I want to run for. Right?
But…
Judges aren’t like Space Marines because if there is one thing the fiction really supports it that they can fall short and often do. There is a whole storyline – The Pit – about corruption in Sector Houses and the lives of street-level judges. Judges are raised to be paragons but unlike Space Marines, they remain human at their core. And that feels like the crowbar into them for me – not what is your Judge good at, not what is your Judges best skill, but how do they fall short? In what way do they not meet the standard? Who do they love? What do they dream of? What keeps them awake at night? Because the competence is a given, the training is assured.
Judges, I think, will live in the areas that they’re not Judges.
Following their adventures uncovering the web of Red Shadow corruption in Rio, Dario, Vikram & Doc Silver are joined by Ajax and Jaspar to proceed in following the trail to the art deco pearl of Brazil’s central states Goiânia where Zé do Caixão, Coffin Joe appears to be a link in the chain to Blanka’s origins.
They secure from DUKE (Department Undercover Kinetic Espionage) a DC 3 kitched out with velure ottomons, faux zebra skin rug and an excellent drinks cabinet.
another Negroni Dario ? just one that will he my fourth & I’m flying best make it a strong one
As the our about halfway to their destinate they spot they are being followed by a aircradt. It slips into the sun and begins and attack! Dario’s skilled piloting manages to escape the initial attack run. It’s bright red p-41 thunderbolt in red shadow livery.
P-41 inagine all that but all in red With these roundels and markings and stuff like this
Dario manages to use his knowledge of the enemy aircraft & its weight and torque to climb and twist away but searches in vain for cloud cover. As the Red Shadow comes in 8 x .50 calls blazing Jaspar makes a shot hitting an oil kine spurting oil over the enemy ace’s canopy – as he clears this – he flies straight and level enough for Vikram to make a deadly shot killing the enemy pilot and the Thunderbolt plummets.
The agents land at Goiânia airport quiz a janitor about strange goings on at the airport but he is a tight lipped given fear of the military authorities rulling Brazil.
They procede to Coffin Joe’s funeral home – Dario in a large anerican dodge polars with extra styling and fins. Jaspar rides shotgun. They stay outside while Vikram, Doc & Ajax go in the home.
There they are greeted by the sinister Coffin Joe.
charming fellow
When quizzed Joe is open about his co-operation with the Red Shadows – how he is not to be tied by common herd morality in his quest to find the ‘perfect speciem’ woman to ensure a ‘continuation of the blood.’ He then explodes a smokes bomb and escapes onto the roof. He escapes fleeing shots. Dario speeds in oursuit raning his dodge into a traffic jam of ethanol fueled VW beetles and giving the brazillian drivers portuguese curses there equal in his italian. The gives Jaspar the chance to clip Joe in the leg before he escapes into the market. They bundle the nefarious undertaker into the boot before ransacking his offices.
You don’t want to go there
In the offices they find that the ‘packages’ Joe was transporting using his mortuary credebtials to the corrupt Rio Military Police where transport from the Parque Zoológico, specifically the Head Primate keeper Cesar Camaras. They also find preserved but not embalmed female bodies, and a strange lab – Doc Silver collates sanoles for further study.
Hearing sirens they return to the car and find Coffin Joe has disappeared leaving empty clothes and maggots where vikram had clipped his nails. Vikram finds a mãe de santo (priestess) of Candomblé who takes the remains of coffin joe and promises to put them to good use containing his evil. Ajax also seeks advice about his puzzlement about how he never made sweet love to President Zula despite their connection but balks at the suggestion he converts to islam and proposes marriage.
the lovely President Zula
The Boys decide to spend a day at the zoo. They have some lovely ice creams and enjoy seeing the giraffes getting fed. They also see Camaras around his duties and not he seems genuineky progressive and caring about the animals. Then they hide in a storage shed till the visitors are gone and break into the primate house.
They locate Cesar in the office but leave him unmolested. They find in a loading bay a locked large container cover by tarp. Vikram unlocks it and sees it contains a cage and most awful stink,
Then as he tried to unlock the cage he is grabbed ! By rotten figures ! Wrenching himself free then lock up the container going to Camaras for answers.
absolute bounders
Despite fears for his life Camaras soon coffesses all – he is a link in the chain – once a true believer in the Red Baron but now more committed to his zoo keeping. He has to transport these mystery cargos from the Minotaur Stockyard, Rio Branco under cover as protein for omnivarious apes. He thinks there are probably further links back to a Red Shadow secret science facility deep in the Amazon rainforest.
The team contact DUKE to evacuate Camaras and his family and put a tracker on the container. They determine to board the DC3 and head to Rio Blanco.
Their misson is to backtrack to the origin point of the mysterious Blanka. (Who Doc Silver has become quiet fond of.)
From Blanka’s recent memory DUKE’s supercomputer BOFFIN has deduced Blanka must have been kept in the 23rd Battalion , Rio di Janero Military Police Headquarters. (Brazillian Military Police are state troopers/gendarmarie) in Leblon not far from Ipanema Beach.
The trio of secret agents determine to shadow the leading lights of the station.
Major Iago Evans, the Commanding officer
Capitano Fernando Lopez, his second in command
Primiero Tiento Gerado Giananci. the Battalion Adjuant
They follow Lopez first – he drives into the favellas and has a couple of drinks where hands out cigerettes & gets tribute from street kids at bars such as the Grey Cockatoo.
Grey Cockatoo
They deduce he is running street gangs for intelligence and probably blackmail. He has a reasonable house but a very nice car and furnishings.
Next they follow the Major to his villa. He kisses his wife and seea to his children. Later on his porch he shares a drink with a middle aged German who Doc Silver recognaises as Julius Heide, a war criminal formerly of the WW2 German 27th (Penal) Panzer Regiment. Having written off the Captain as a Nazi they surprised when he pops in the garage and they a ‘white eagle of Snowdon’ banner.
They infer he supports Welsh Nationalism but perhaps gets some form of help from his Nazi neighbour.
Finalky they shadow Gerado as he finishes his night shift. Straight home to a modest house with a housekeeper – bit whst’s this ? our eagle eyed agents spot a red shadow uniform in his closet.
red shadow uniform
Pausing only to grab Doc’s tranquiliser pistol they approach the house. The cleaner recognaises them and slams an locks the door. No obstavle to Vikram who has it unlocked in a thrice and he and Doc run up the stairs – guns in their fists.
Dario goes to the kitchen and tries to retrain the cleaning lady but shes no ordinary domestic. In a flurry of Dario’s karate against her escirma and jeet kun do he manages to disarm her of a submachine gun but she bests him in fisticuffs.
Gerado reaches for a pistil under his pillow – Vikram stops him drawing it but not before Doc accidentalky shoots him with his tranquiliser pistol. A second shot takes out Gerado and Doc rushes down to help Dario.
Mrs Mop is ready for him and hekped by his tranquiliser pistol jamming. She grabs Doc’s tie, thottles him and then uses him as a shield from the punch drunk Dario. She then push kicks the stunned agents into each other and (blows) she’s gone.
With approaching sirens Dario and Doc get Vikram and Gerado in the car and make off.
Back in their villa nursing ice packs and medicinal brandy they interogate Gerado. Once they prevent taking his suicide capsuke hidden in a tooth he’s quite talkative. He runs intelkligence for the Red Shadows using hos police contacts. Occassionalky he has to mind a package thst comes from the interior from Ze do Caxiao (‘Coffin Joe’) or help the odd war criminal escape into the bush. Coffin Joe is a funeral director in Golonia, Golas state. It is there our heroes resokve to go next.
Sir Reginald Fosdyke, KG GCB GM DSO PC DL and Director pf DUKE (Departiment of Undrrcover Kinetic Espionage) will call the agents into his office.
“ excellent Work gentlemen recovering Blanka from Al Majan. The specimen is being kept comfortable as a secret NATO facility in the cool amount regions of one of our member states. He has been most cooperative and revealed that he came from Brazil. He was apparently an innocent plane crash victim who was mutated and captured by the red shadows.
rio military polivce
Your mission is to travel to Rio de Janeiro. Attempt to track back the route of Blanca to Rio from the jungle home in which he mutated. this will reveal the extent of the red shadow network in Brazil and hopefully identify the source of the mutation that effectived Blanka. Interesting he seems to have with electric powers which mirrors some of the enhanced abilities we have seen in Soviet superspies.
Blanka recalls being kept in a military police barracks in Rio de Janeiro. Not far from Ipanema Beach. You need to uncover the corrupt military policeman in the Pay of the red shadows and truck blanka’s route back to his jungke home. “
(a delayed and brief wrote up been taking kids on holiday)
Doc Silver, Ajax and Vikram touch down at Al Majran airport intending to get a biological item unknown out of the vault of the Casino Libyene.
They are stressed because miami gangster ‘Tony ‘two shorts’ Doc Silver last saw then he scarred him with steam on the Vega’s Hunters Island. They think they escape being recognaised.
Tony ‘two shorts’ now half his face is scarred in a two face styl
However first they have to navigate the inverse ziggarat of Al Majan airport and the confusing mind games of Al Majan Customs & Immigration.
Heaving in a confused state they get a Tuk Tuk to their hotel and decide to scope the casino.
Doc Silver and Ajax find out how to gain access and contact the owner of the casino. On the floor they realise Tony Two Shorts is there and has recognaised them – there is a tense scene over the roulette table between Tony & Doc Silver. They pretend to have biological items they wish to store and propose to inspect the vault.
Doc on the casino floor
Vikram stays on the casino floor and notices Tony Two Shorts entering the security room. He eavesdroops and hears Tony & his goons laughing at a surprise for Doc Silver.
Doc and Ajax are show around the vault then taken to an lower vault where biological speciems are kept – there is a cage in the corner with a cover over it. They are locked in and the cage electronically unlocked.
Tony and his goons leave to watch the show ‘in person’ but are tripped by Vikram and as they flounder on the floor he stabs them with a tranquiliser pen. He then rushes to help his friends.
Out of the cage steps a hulking green mutant with orange hair being enraged by a shock collar.
Blanka
Doc leaps into action as Ajax keeps the beast distracted he disables the shock collar then Ajax and Silver try and soothe the savage beast and make friends.
Disabling casino guards Vikram makes it to the vault where he is able to use his thermo toothpaste to burn through the vault door.
In the nick of time he releases his comrades from the vault who have realised Blanka who they have befriended is the biological sample they were to recover.
They escape the vault, stealing a laundary van they then get to the coast and rendevous with RN Submarine HMS Midge.