White Hounds Holocaust: Aftermath style roleplaying in Tenerife

This page pulls together background posts and session write ups (including music numbers, poems & radio news reports) for my 2021 roleplaying project. It will be updated.

A GURPS powered series of campaigns set in Tenerife in 2051 thirty one years after solar flares, meteor strikes, limited nuclear strikes and Covid have destroyed civilisation.

I’ll update this with future campaigns and articles.

i have to say i was very blessed l in having had 4 amazing parties of creative, warm, talented and engaging players for the first tranche of campaigns.

Campaign 1 – 5 April 2051 – 10 May 2051

The Pilgrimage of San Juan de Rambala

Flag of San Juan de Rambala

A campaign based on San Juan de Rambala, on the North of the island, a community where nuns helped hold things together after the fall. Sister Maria leads a pilgrimage to try and reconnect with the Catholic Church and finds not all Catholic’s agree on faith, hope and charity.

The Village

Taking a stand for a tolerant Church they sponsor a newspaper and become a locus of resistance to Bishop Ruis’s ambitions of a ‘Catholic League.’

Played by the regular Monday group ‘the midweek marauders.’ It was in the style of David Brins novel ‘the Postman’ with some YA self discovery by the young cast of characters.

The game events took place between 5 April and 10 May 2051 and were played from 5 April and 28 June 2021.

The Party

There has a been a brilliant summary done by players linked by the playlist soundtrack they did for the campaign with links to the individual episode write ups.

Campaign 2 – 12 April 2051 – 20 April 2051

The Cabaret Arribistes

On the east of the island the small anglo community of Playa Barracono Arriba of old club circuit entertainers and petty criminals, and their children eek out an existence. Facing extinction they send a party out to recruit new blood for their village and to promote Patty’s dream of an all island talent show.

Playa Barracono Arriba

Following that path they find old enemies from the working men’s club circuit, francoist gold and pull of some serious borgias and rob zombie shit.

And Tin snips

Phoenix nights meets Fargo directed by Rob Zombie under a sub-tropical sun.

Played by the Thursday group that came of the Lunchtime Lairs games. The game events took place between the 12 and 20th April 2051 and were played weekly in 2 hour sessions between 6 May and 1 July 2021. It also turns out i struggle to number sessions with the help of a facebook calendar entry.

the iconic Roy Saveloy

The Party

Episode 1 taking to the road there is a roadside ambush.

Episode 2 greetings with the goose folk and an encounter with the Disco kid.

Episode 3 travelling to betray the Disco kid an ambush, a new friend and a narrow escape the Caravan Club.

Episode 4 Disco is dead

Episode 5 meet a man and some monkeys

Episode 5a expresses in song with party marry into power in the Disney obsessed Magic Kingdom

Episode 6 in poetry – having seized power the party rules the Disney kingdom.

Episode 7 The Hill – a gunfight with Hannie

Episode 8 – expressed in song

Campaign 3 – 3 May 2051 – 21 May 2051

The 19th Hole Hand

In the south of the island a small bunch of gnostic cannibals following a blend of david icke, van daniken and alan ginsberg the 19th hole hand sought various holy items to enable them to ascend with their alien overlords.

They also pickup a doggedly persistent investigator looking to pin goat rustling on them.

Episode 1 A trading mission to the nearby viking settlement

Episode 2 a raid on their krag maga self imprudent rivals at Siam Park

Episode 3 continues machinations at Siam Park

Episode 4 a party with the Camel Caravasi and a bloody ambush of some bikers.

Episode 5 trading trip to the Castillo San Miguel

Episode 6 more machinations at Castillo San Miguel ending in a battle with a party of the Castle’s knights.

Episode 7 the battle concludes and the cultists complete their ritual achieving a partial ascension.

Campaign reflections

There is also a soundtrack which i’ll add when itunes music stops being silly.

Campaign 4 – 3 May 2051 – 24 May 2051

The Llama Tribe of Mount Teide

Meanwhile on the northern slopes of Mount Teide some humble Llama farmers seek a life without drama. Clear grazing and a rest from the raids of their neighbours like the arrogant Mouflon herding Marat clan.

Initially a the players were a party sent out to find were a missing scouting party of youths who had checked out Beanuvista del norte golf course as potential grazing.

Episode 1 they trek through rival territory. make some friends and discover their grazing is by Bishop Ruis’s seat of power.

Episode 2 infiltrating Beanuvista del Norte to rescue the youth party.

Episode 3 Escaping the Bishop their is a battle with bandits and then discovery that tribal rivals have made new friends.

Episode 4 The adventures of Chanca and Alejandro lost from the rest of the party.

Episode 5 Moses like the adventurers lead their people through hostile territory to new grazing lands only to find it occupied

Episode 6 Finding the grazing land occupied by a Caravan Ckub scouting party they win it and face down intimidation by the bullies.

Episode 7 The Llama farmers make some friends from San Juan de Rambala and take the battle to the Caravan club.

Campaigns 5 & 6

Start after the 14 November 2021.

Connections between campaigns

A quick vent diagram on the overlaps between campaigns so far.

Both San Juan and Arribistes encounter kleptomaniac monkey man Avanti.

Both the Llama tribe and San Juan encountered Bishop Ruis.

Llama tribe members encountered a crashed ESA airship and 19th hole hand ‘ascended’ in a ESA airship.

Everyone except the 19th hole hand encountered the Caravan club. Everyone except the Arribistes encountered the Repuiado bikers in some form.

Background

Posts on the development of the campaign world, play concepts and Tenerife. The earliest note i found on this game goes back to 2012 so it’s been a long time coming.

How the campaigns are run

Session Zero methodology

Weapons of Tenerife

A game played during the disaster

The Disaster and how communities were generated

The Pharos Republic a contribution by Dave Glass

Potential models for a player party

Earlier alternative route to crowd source the background before bedding it into a play session

An Appendix N

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